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Old Aug 08, 2006, 02:24 AM // 02:24   #1
Ascalonian Squire
 
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Default New Necro Skills (Elite)

Name: Shroud of Death
Attrib: Death Magic
Energy Cost: 25
Cast Time: 5 Seconds
Recharge: 45 seconds
Description:
Sacrafice 20-33% health. For 10-25 seconds, caster is immune to all conditions (Weakness, Blind, Bleed, Poison, Disease) and cannot be the target of hexes, enchantments, or healing. Adjacent foes suffer from Disease for 10-20 seconds. When spell ends, all other Death Magic skills instantly recharge and caster gains 10-21 energy.

Name: Soul Scythe
Attrib: Death Magic
Energy Cost: 25
Cast Time: 3 Seconds
Recharge: 60 seconds
Description:
For 10 seconds target foe attacks 50% slower. When spell ends target foe takes 80-100 damage. If target foe dies while under the effect of this spell, a level 1-17 masterless Flesh Golem is summoned.
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Old Aug 08, 2006, 02:48 AM // 02:48   #2
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Despite the recharge time and energy cost. These skills are way too over powered. Not even dervish avatar skills are this strong.
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Old Aug 08, 2006, 03:47 AM // 03:47   #3
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These are just stupidly overpowered.
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Old Aug 08, 2006, 03:49 AM // 03:49   #4
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well maybe instead of ranting and throwing your insults you could help balance it.. here's my idea how to :

Name: Shroud of Death
Attrib: Death Magic
Energy Cost: 25
Cast Time: 5 Seconds
Recharge: 45 seconds
Description:
Sacrafice 51-36% health. For 7-18 seconds, caster is immune to all conditions (Weakness, Blind, Bleed, Poison, Disease) and cannot be the target of hexes, enchantments, or healing. Adjacent foes suffer from Disease for 5-11 seconds.

Name: Soul Scythe
Attrib: Death Magic
Energy Cost: 25
Cast Time: 4 Seconds
Recharge: 60 seconds
Description:
For 10 seconds target foe attacks 50% slower. When spell ends target foe takes 80-100 damage. If target foe dies while under the effect of this spell, a level 1-15 masterless Flesh Golem is summoned.

this seems a bit more fair.

Last edited by unholy guardian; Aug 08, 2006 at 03:52 AM // 03:52..
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Old Aug 08, 2006, 06:55 AM // 06:55   #5
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soul scythe is still over powered just take out the dmg when it ends
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Old Aug 08, 2006, 07:32 AM // 07:32   #6
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my personal thoughts..?

Name: Shroud of Death
Attrib: Death Magic
Energy Cost: 25
Cast Time: 5 Seconds
Recharge: 60 seconds
Description:
Sacrifice 51-36% health. For 6-18 seconds, caster is immune to all conditions and cannot be the target of hexes, enchantments, or healing. Foes adjacent to caster suffer from Disease for 5-11 seconds from their corpse.

Name: Soul Scythe
Attrib: Death Magic
Energy Cost: 25
Cast Time: 4 Seconds
Recharge: 60 seconds
Description:
For 10 seconds target foe attacks (33-50)% slower. When Soul Scythe ends, target foe takes (50-100) damage. If target foe dies while under the effect of this spell, a level (1-15) masterless Flesh Golem is summoned.


i feel that its balanced now..

(sorry about all the wording changes, just read a rant on how unclear some skill descriptions are.
http://www.guildwarsguru.com/forum/s....php?t=3070177)

Last edited by Carl Butanananowski; Aug 08, 2006 at 08:21 AM // 08:21..
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Old Aug 08, 2006, 12:12 PM // 12:12   #7
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What are you talking about? Shroud of Death looks like junk. Any warrior will just wtfpwn the caster. And nevermind that you have to stand still for 5s to use it.
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Old Aug 08, 2006, 02:32 PM // 14:32   #8
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... not to mention waste 25 energy.

Also, try not to call (Weakness, Blind, Bleed, Poison, Disease) as "all conditions" because it clearly isn't -where's deep wound, cripple and burning? ANet has enough complaints about unclear skill descriptions.
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Old Aug 08, 2006, 02:46 PM // 14:46   #9
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Peanut Butter Jelly Time
Signet
1/4 cast time
No recharge

Target foe dies. If foe was alive when this skill was used, thier party dies too.
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Old Aug 08, 2006, 03:01 PM // 15:01   #10
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Ventius you forgot Dazed ^^

But on topic, here's my take on the skills...

BIG NOTE: The scalable values are for attributes 0 to 15, as per the style the Guild Wars website prefers to use. The maximum values are NOT what you would get at 12 points, but 15.

Shroud of Death
25 Energy, 3 Second Cast, 45 second recharge.
Elite Enchantment Spell. Lose all Enchantments. Sacrifice (60...40)% max Health. For (5...10) seconds, you are immune to all Conditions, cannot be the target of Hexes or Enchantments, and cannot be healed by an ally. All adjacent foes suffer from Disease for (5...10) seconds. (Attrib: Death Magic).

The "cannot by healed by an ally" thing means that natural regen can still occur. otherwise, any health+ that occurs is negated. For instance, casting Signet of Rejuvenation (I probably butchered that spelling) would still happen, but the healing would come up as a big fat 0. Now for the next skill.

Soul Scythe
25 Energy, 2 second cast, 45 second recharge
Elite Hex Spell. For (10...20) seconds, target foe attacks 50% slower and suffers (2...4) Health degeneration. If target foe dies while under the effects of Soul Scythe, a level (1...20) masterless Flesh Golem is summoned. When Soul Scythe ends, target foe takes (30...70) damage. (Attrib: Death Magic)

Okay here's what I did and why. I made the time scalable because Faintheartedness is scalable, and has a similar effect. I added in some health degeneration, again because this is supposed to be like Faintheartedness or Shadow of Fear. The masterless flesh golem needed a higher level because it's masterless, and I reduced the damage since that seems to be the sticking point of these skills.
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Old Aug 08, 2006, 05:08 PM // 17:08   #11
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Quote:
Originally Posted by Relambrien
Ventius you forgot Dazed ^^

But on topic, here's my take on the skills...

BIG NOTE: The scalable values are for attributes 0 to 15, as per the style the Guild Wars website prefers to use. The maximum values are NOT what you would get at 12 points, but 15.

Shroud of Death
25 Energy, 3 Second Cast, 45 second recharge.
Elite Enchantment Spell. Lose all Enchantments. Sacrifice (60...40)% max Health. For (5...10) seconds, you are immune to all Conditions, cannot be the target of Hexes or Enchantments, and cannot be healed by an ally. All adjacent foes suffer from Disease for (5...10) seconds. (Attrib: Death Magic).

The "cannot by healed by an ally" thing means that natural regen can still occur. otherwise, any health+ that occurs is negated. For instance, casting Signet of Rejuvenation (I probably butchered that spelling) would still happen, but the healing would come up as a big fat 0. Now for the next skill.

Soul Scythe
25 Energy, 2 second cast, 45 second recharge
Elite Hex Spell. For (10...20) seconds, target foe attacks 50% slower and suffers (2...4) Health degeneration. If target foe dies while under the effects of Soul Scythe, a level (1...20) masterless Flesh Golem is summoned. When Soul Scythe ends, target foe takes (30...70) damage. (Attrib: Death Magic)

Okay here's what I did and why. I made the time scalable because Faintheartedness is scalable, and has a similar effect. I added in some health degeneration, again because this is supposed to be like Faintheartedness or Shadow of Fear. The masterless flesh golem needed a higher level because it's masterless, and I reduced the damage since that seems to be the sticking point of these skills.
Yes @ this dude.
kudos.
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